Posted by Kromey at 2:44pm Jan 30 '12
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I've added advanced glass weapons, too -- ebony-equivalent weapons in the light armor smithing tree! Daedric weapons still out-class nearly all of them (there's a couple of daedric ones with stats equivalent to ebony), so the heavy armor smiths are still kinds of damage, but now the light armor smiths are doing a little bit better comparatively!
I've also added, by request, an optional version of these sets that increases the materials necessary for crafting advanced glass -- namely, dragon scales and iron are now required for advanced glass armor (identical quantities as dragonscale armor), and dragon bones are now required for advanced glass weapons (3 for two-handers, 2 for one-handers, and 1 for the dagger).
Weapons and armor are supplied in separate files, so you can choose which you want, or even mix-and-match the optional and base sets, e.g. the base weapons (no additional crafting materials) with the "plus" version's armor (i.e. requires iron and dragonscales).
I've also added, by request, an optional version of these sets that increases the materials necessary for crafting advanced glass -- namely, dragon scales and iron are now required for advanced glass armor (identical quantities as dragonscale armor), and dragon bones are now required for advanced glass weapons (3 for two-handers, 2 for one-handers, and 1 for the dagger).
Weapons and armor are supplied in separate files, so you can choose which you want, or even mix-and-match the optional and base sets, e.g. the base weapons (no additional crafting materials) with the "plus" version's armor (i.e. requires iron and dragonscales).
added on 2:46pm Jan 30 '12:
Can't wait for Bethesda to finally release the CK so I can start making more involved mods!